Custom SFX Library / Pack

- Rates (per SFX) -

  • Standard (footsteps, impacts, doors, UI, light whooshes…): 10€ / SFX

  • Ambience (soundscapes/atmospheres): 15€ / SFX

  • Complex (creatures, firearms, vehicles…): 20€ / SFX -

VAT: Not applicable (art. 293 B du CGI).
Rush: Completion in 48 hours or less: +25% (depending on project complexity).
Revisions : 3 revisions included, then €40 per additional small fix.

Includes

  • Original sound design using foley, synthesis, and my own custom sound library.

  • Layered approach (library + bespoke elements) for more details.

  • Editing and cleanup.

  • Mixing/"Mastering".

  • Consistent naming per your nomenclature, delivered in an organized folder structure.

  • Natural variations for repeating sounds (footsteps, impacts, weapons, etc.).

  • Final exports: WAV,MOV,MP4 in 48 kHz / 24-bit, EBU R128 (-23Lufs) or/and "Streaming/Web" (~14Lufs).

Volume discounts (per project)

  • 1000€ : –5%

  • 2000€ : –10%

  • 3000€ : –15%

License (Non-Exclusive, Worldwide, Perpetual)
You can: use, modify, and synchronize the SFX in your games, trailers, and related content.
You cannot: resell, redistribute, or broadcast the raw SFX as-is; include them in a sound library/pack or plugin; or make them available as standalone downloads.
Transferability: permitted internally (your project team and subcontractors) for the needs of the project only.

On a tight budget? Let’s find a solution that fits, I’m happy to adapt my rates.


Let's talk !


Custom SFX Library / Pack

- Rates (per SFX) -

  • Standard (footsteps, impacts, doors, UI, light whooshes…): 10€ / SFX

  • Ambience (soundscapes/atmospheres): 15€ / SFX

  • Complex (creatures, firearms, vehicles…): 20€ / SFX -

VAT: Not applicable (art. 293 B du CGI).
Rush: Completion in 48 hours or less: +25% (depending on project complexity).
Revisions : 3 revisions included, then €40 per additional small fix.

Includes

  • Original sound design using foley, synthesis, and my own custom sound library.

  • Layered approach (library + bespoke elements) for more details.

  • Editing and cleanup.

  • Mixing/"Mastering".

  • Consistent naming per your nomenclature, delivered in an organized folder structure.

  • Natural variations for repeating sounds (footsteps, impacts, weapons, etc.).

  • Final exports: WAV,MOV,MP4 in 48 kHz / 24-bit, EBU R128 (-23Lufs) or/and "Streaming/Web" (~14Lufs).

Volume discounts (per project)

  • 1000€ : –5%

  • 2000€ : –10%

  • 3000€ : –15%

License (Non-Exclusive, Worldwide, Perpetual)
You can: use, modify, and synchronize the SFX in your games, trailers, and related content.
You cannot: resell, redistribute, or broadcast the raw SFX as-is; include them in a sound library/pack or plugin; or make them available as standalone downloads.
Transferability: permitted internally (your project team and subcontractors) for the needs of the project only.

On a tight budget? Let’s find a solution that fits, I’m happy to adapt my rates.


Let's talk !


Custom SFX Library / Pack

- Rates (per SFX) -

  • Standard (footsteps, impacts, doors, UI, light whooshes…): 10€ / SFX

  • Ambience (soundscapes/atmospheres): 15€ / SFX

  • Complex (creatures, firearms, vehicles…): 20€ / SFX -

VAT: Not applicable (art. 293 B du CGI).
Rush: Completion in 48 hours or less: +25% (depending on project complexity).
Revisions : 3 revisions included, then €40 per additional small fix.

Includes

  • Original sound design using foley, synthesis, and my own custom sound library.

  • Layered approach (library + bespoke elements) for more details.

  • Editing and cleanup.

  • Mixing/"Mastering".

  • Consistent naming per your nomenclature, delivered in an organized folder structure.

  • Natural variations for repeating sounds (footsteps, impacts, weapons, etc.).

  • Final exports: WAV,MOV,MP4 in 48 kHz / 24-bit, EBU R128 (-23Lufs) or/and "Streaming/Web" (~14Lufs).

Volume discounts (per project)

  • 1000€ : –5%

  • 2000€ : –10%

  • 3000€ : –15%

License (Non-Exclusive, Worldwide, Perpetual)
You can: use, modify, and synchronize the SFX in your games, trailers, and related content.
You cannot: resell, redistribute, or broadcast the raw SFX as-is; include them in a sound library/pack or plugin; or make them available as standalone downloads.
Transferability: permitted internally (your project team and subcontractors) for the needs of the project only.

On a tight budget? Let’s find a solution that fits, I’m happy to adapt my rates.


Let's talk !

Email : Caps.soundworks@gmail.com

Email : Caps.soundworks@gmail.com

Email : Caps.soundworks@gmail.com

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